Snapshot 21w08a is out with lots of changes to world generation definitions! Here's a video with the details of all the technical changes! #minecraftemployee
slicedlime works as a Tech Lead for Minecraft at Mojang, but the YouTube and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: [ Ссылка ]
Main gameplay changes video: [ Ссылка ]
Timestamps:
Introduction: 0:00
Renames and Data: 0:31
Recipes: 1:00
Tags: 1:24
Custom Worlds: 1:48
Outro: 6:27
Change Highlights in this version:
- Rename: grimstone to deepslate
Recipes:
- Advancements: Moved slime/honey paths
- Ore-related recipes & advancements now reference tags instead of items
Tags:
- New block & item tags: diamond_ores, iron_ores, lapis_ores, redstone_ores
- New block tags: stone_ore_replaceables, deepslate_ore_replaceables
- gold_ores block & item tags: now contains deepslate_gold_ore
Custom Worlds:
- New ore_tuff
- Tuff ore blob added to all vanilla biomes
- Geode features now have an invalid_blocks_threshold field.
- More air blocks than that in the center of the geode causes it to not generate
- Ore features now have a list of target/state combinations instead of just one
- Ore features can now define the chance that an ore is skipped if it is exposed to air: discard_chance_on_air_exposure (float between 0 and 1)
- New ore_iron_middle (unused)
- Noise settings: grimstone_enabled renamed to deepslate_enabled
- Fields that used to be uniform floats now have a type and several available random distributions:
- constant value - either just a float or "constant" type and a value field
- uniform - works like before, base and spread data
- trapezoid - min, max and plateau fields
- clamped_normal - mean, deviation, min, max
- dripstone_cluster feature no longer has wetness_mean and wetness_deviation fields, uses a clamped_normal float value provider instead
- Crack carver configuration added to all vanilla land biomes
- Carvers now have a debug_settings field, allowing you to switch on debug mode. In debug mode, all carving leaves a special block state as a trace
- Canyon carvers are now configurable:
- Two vertical anchors: bottom_inclusive and top_inclusive for defining height span
- horizontal_radius_factor - float provider that determines horizontal radius
- vertical_radius_default_factor and vertical_radius_center_factor - floats. the default factor adds radius regardless of where, the center factor adds radius depending on where in the height span you are
- thickness: float provider
- distance_factor: float provider
- width_smoothness: int, determines how smooth the sides end up being
- y_scale: int or a uniform int provider
Some camera sequences rendered using the ReplayMod: [ Ссылка ]
Music: "Dawn" and "Descend" by Crinkles ([ Ссылка ]) licensed CC-BY 3.0
Outro music: "The Fire" by Amarante ([ Ссылка ]) licensed CC-BY 3.0
Licenses:
- CC-BY 3.0: [ Ссылка ]
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Main channel: [ Ссылка ]
Second channel: [ Ссылка ]
Twitch: [ Ссылка ]
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Discord: [ Ссылка ]
#cavesandcliffs #21w08a
Technical News in Minecraft Snapshot 21w08a
Теги
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