When Half-Life: Alyx patched in these shaders to make bottles look like they had liquid in them, people rightfully lost their minds. Because they look really, really good — like there's a real physics simulation involved. But there's not! So, let's figure out how developer Matt Wilde made these stellar liquid shaders.
0:00 The liquid in Half-Life: Alyx is ridiculously good
0:37 A brief history of LIQUIDS
1:34 Shaders are magic
3:02 How Matt started on Alyx
3:45 How the shader is made
6:08 Breaking bottles
6:17 Reflection and refraction
8:43 So-called "realism"
9:39 This shader is art!
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Why the liquids in Half-Life: Alyx look so dang good
Теги
Half-Life AlyxHalf Life Alyxhalf-lifeliquidsvalvevideo gamespolygonshadersliquid shadercube mapliquid shader half life alyxhalf lifehalf life gamehalf life prequelhalf life sequelhalf life 2alyx vancevirtual realityvrvr gameepisode 2half life episode 2game developmentgame devfluid mechanicsfluid simulationsimone de rochefortEli Vancegordon freemanglass shaderbottle shaderhalf life alyx gameplayhalf life alyx vr