This is the fourth video in a series of video essays covering Arkane Studios' recent work. In this video, I retell the story of Prey in chronological order. Along the way, I give a close analysis of the game's mechanics, design and narrative. I pay particular attention to the game's themes of empathy, and its metatextual engagements with its players.
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--Table of Contents--
0:00:00 - Introduction
0:03:02 - Breaking Y[o]u Out
0:15:37 - Getting Y[o]u Equipped
0:21:26 - Testing Y[o]u
0:26:53 - What Y[o]u Cost Them
0:36:23 - What Y[o]u Do for Others
0:40:10 - What Y[o]u Leave Behind
0:45:24 - Y[o]u Can [Not] Escape
0:51:00 - Y[o]u Can [Not] Save Them
0:54:39 - Judging Y[o]u
1:00:24 - Conclusion
1:01:51 - Mooncrash and What's Next
![](https://s2.save4k.ru/pic/9_bCavLAnoc/maxresdefault.jpg)