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Metal Gear Solid (PS1). What is Meryl's Codec Frequency? After defeating Revolver Ocelot and retrieving the disc from the ArmsTech President Kenneth Baker, many players become stumped as to how to progress in the game. All the hints are telling you to look on the back of the CD Case, but some people don't have access to that. So here is Meryl's Codec Frequency in Metal Gear Solid for PLayStation 1 PS1 to allow Solid Snake to progress farther in MGS. Now that you know Meryl's Codec Frequency, tell your friends so they're not stumped and confused!
Metal Gear Solid (メタルギアソリッド Metaru Gia Soriddo?, commonly abbreviated as MGS or MGS1) is a stealth action video-game directed by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published in 1998 for the PlayStation.[1] It was well-received critically and commercially, shipping more than six million copies (being the eighth best-selling game on the PlayStation),[2] and scoring an average metascore of 94 out of 100 on Metacritic.[3] It is widely considered to be one of the greatest and most important games of all time,[4][5] and is heralded as the game that made the stealth genre popular.[6] It is the third canonical title released in the Metal Gear series, being a sequel of Metal Gear 2: Solid Snake. Check out the Metal Gear Solid - Meryl Codec Frequency
The commercial success of Metal Gear Solid prompted Konami to enhance and re-release the game for the PlayStation and Windows PC under the title Metal Gear Solid: Integral;[6] a remake, Metal Gear Solid: The Twin Snakes was later released for the Nintendo GameCube.[7] For that you still need the Metal Gear Solid - Meryl Codec Frequency
#mgs #metalgearsolid #codec
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