[THERE ARE ANNOTATIONS IN THIS VIDEO]
Hey Super Gamers, It’s Super Effective Here,
Warframe recently came out with Raids which are complex and challenging. Being a long time Warframe player, I sought it fitting to start creating guides to explain it in my own unique way to help folks like you get through them.
It is likely you have been directed to this video because you are new to this raid, or are having difficulty. Let me start by saying that communicating using a microphone will make raids like this significantly easier for everyone and greatly increases your chance of success.
Law of Retribution is a 4 to 8 Player Raid broken up into 4 Trails and if done correctly can be completed in 30 minutes to earn a lot of credits and Arcane Enhancements for your Helmet and Syandana, so let's get started.
Extra Notes, submitted by braindead5:
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Stage 1: Health is drained in the first part. The trinity needs to keep an eye on everybody's health and use blessing accordingly. Having 2x Rejuvenation Auras Help
There difference between a charging bomb and a charged bomb. When the bomb is charging, the message will say "Arming Tritium Battery XX%", it is only during this portion that the holder's energy is drained. After being armed, the bomb will no longer drain energy and the message will say "Tritium Stability XX%".
I prefer having the bomb carrier charge near the injector, especially if you have sufficient CC keeping enemies away (e.g. Banshee). This helps the hacking team know when to hack the last console. If the bomb is 100% armed, but the bomb isn't in the room yet, hackers may hack the last console too soon. Additionally, you won't have enemies sneak up behind you in the hall who haven't had CC applied to them. However, charging outside the room does work most of the time.
The injector has an orange effect on it when it cannot be damaged. When the 4 consoles are hacked, the injector loses this orange tinge and is vulnerable for about 30 seconds.
Stage 2: Only one console out of the four corners active at a time in the 2nd part with the 8 pads. Ideally, you will have 1-2 players looking for consoles to hack until they need to get on plates. Usually, we have 1 player on each side check their respective corners.
The warning about staying alive during the Hijack portion of the 2nd part is purely conjecture/speculation and hasn't been thoroughly tested. That said, we haven't glitched out of that mission since following the rule, but the glitch may have simply been fixed. Your mileage may vary.
Stage 3: If the Grineer hack all 4 consoles, you don't lose. Players caught in the blast will be downed, and all previously lit reactors will be extinguished, bringing progress back to square one.
There should be a warning about getting caught in the reactor if it goes off. If a player is caught in the fire and gets downed, you will have to revive yourself, and have a few seconds to get out quickly!
Similarly, there is a glitch on the doors where sometimes they won't open again after the carrier has entered the reactor. Simply have one or both of the players on switches move off and back on their switch.
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