'Infinite' Lives Glitch, in Sonic 2 , better known as the Lives Underflow Glitch, which requires a double death to occur in water, Contrary to popular belief, you do NOT need debug mode to use this. The only real downside is that you have to progress fairly far into the game to be able to exploit it.
Previously, I demonstrated this glitch in Sonic 1 in Labyrinth Zone ([ Ссылка ]). Luckily, this can be exploited much earlier in the game, albeit with a slight difference in execution. Just make sure you only have one life remaining.
As water is obviously needed for this part, head to the infamous water section of Chemical Plant (Act 2), and jump underwater facing either pit of spikes. The slight difference here, is that you need rings. Wait for the drowning music to kick in, and hold down your Spin Dash. Release it facing towards the spikes just as the number '0' appears, indicating you are about to drown.
If timed correctly, Sonic will Spin Dash into the spikes and lose his rings, just before he drowns, and his ring-less body will drop into the spikes, registering a second death animation. This will confuse the game into counting two separate deaths and bring up the 'GAME OVER' music, but will reload the game before it finishes.
The game gets confused and tallies the lives meter at -1, which is not possible, so it wraps around to the other end of game code, which is 255, hence the number of lives you restart with. This essentially gives you 'infinite' lives.
Although I have also done an 'infinite' lives video on Sonic 3 ([ Ссылка ]), it's actually possible to do a Lives Underflow glitch on Hydrocity Zone, using the exact same method in Labyrinth Zone in Sonic 1.
![](https://s2.save4k.ru/pic/9lYAqke2y-A/mqdefault.jpg)