This video describes how to take control over the mouse in a Lyra/CommonUI game, as well as why it's needed and what you may want to do differently in your game.
00:00 Intro
00:36 How Lyra Mouse works by Default
00:58 Requirement: Solution MUST use Common UI
01:12 Step 1) Create Method: Set Input Mode
01:25 Step 2) Override Action Router (optional)
01:37 Functional Example: Controlling the Mouse
02:39 Lyra 5.2 Project Changes for this Demo
03:49 Lyra 5.2 Hacks for this Tutorial (don't hack Lyra!)
04:55 Debugging Widget (C++ in GitHub, but no the blueprint)
06:35 How NOT to Show the Mouse
07:15 Demo of how NOT to Show the Mouse
08:42 How to Mouse the Common UI Lyra Way
10:56 Ability Blueprint to C++ Set Input Mode
11:13 C++ Code Review: Set Input Mode
13:04 How to know if you must override Apply UI Input Config
14:44 Quick Look: Common UI Action Router Base
16:16 How to Override Common UI Action Router
18:17 Outro
Dev Log Link: [ Ссылка ]
GitHub Link: [ Ссылка ]
Lyra Input Overview: [ Ссылка ]
Lyra Input Overview Video: [ Ссылка ]
![](https://i.ytimg.com/vi/A9dp3cmCFtQ/maxresdefault.jpg)