From Doom to DOOM, Wolfenstein 3D to Wolfenstein: The Old Blood, first person shooters have come a long way. This video outlines their transition from ambitious wire-frame executables to mainstream 3D masterpieces.
This is the first proper non DS/T video I've made, but fear not, I'll be back to DS/T soon enough.
This video was also sort of a test to see how making a video diverting from the norm would go.
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★Font Used: AmazDoom by Amazingmax★
♫Music Used:♫
♫Doom PC Original Soundtrack #9: Sign of Evil♫
♫Team Fortress 2 Soundtrack: Archimedes♫
♫DOOM 2016 03: At Doom's Gate♫
♫Payday 2 Soundtrack: Ho Ho Ho♫
♫Team Fortress 2 Soundtrack: Red Bread♫
♫DOOM PC Original Soundtrack #1: At Doom's Gate♫
♫Team Fortress 2 Soundtrack: Rocket Jump Waltz (alternate version)♫
I AM NOT CLAIMING OWNERSHIP TO THE MUSIC USED
Video Credit:
MrWingnut2008, Shane McComas, Electron Dance, Official EA UK, Titan5G
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Oh hey! You're at the bottom of the description! You actually read it! Well, congratulations, I guess. Most people just kinda skip the description.
...
*sips coffee* Still here?
A Brief History of First-Person Shooters
Теги
freddofilmsfirst-person shootersdoomwolfensteinwireframe graphicsfreddo films first person shootersfreddo films documentaryfreddo films a brief historyevolution of first person gamesambitious wire-frame executablesmainstream 3d masterpiecesfreddo films doomfreddo films wolfensteinfreddo films quality contentvideo gamesfreddo films guide