#GeometryNodes #UVUnwrap #UV
In this episode, I am testing out the procedural UV unwrap and packing that comes with Blender Geometry Nodes 3.3 Alpha.
From my testing, it works when we have seam or split on the surface of mesh, so this part is fine, but baking it into actual UV data block might actually need additional step for now.
GITHUB:
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SEE ALSO:
* ENTAGMA tutorial on the UV Unwrap node:
[ Ссылка ]
* Explanation about UV by Bradley Animation
[ Ссылка ]
![](https://i.ytimg.com/vi/ANH_r-G4sjA/maxresdefault.jpg)