Quake, as a series, has had a long lasting legacy that can be seen in virtually any first-person shooter these days. Let's take a journey through that legacy and see just how the series had an effect on games and the industry, step by step.
Sources:
LambHoot's knowledge on ray casting and other computer graphics techniques
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John Carmack - Rocket Science is easier than making games [ Ссылка ]
Tom Hall/John Romero - GDC Conference on Doom’s design
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paulsemel.com - Interview with Trent Reznor
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Forbes - Valve is rich!
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Gamespot - Sierra was looking for a Quake engine game when Half-Life was pitched
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Quake Lava Scream
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Trent Reznor Interview
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QuakeWorld 1996 Launch Event
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Quake II Multiplayer Footage
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Quake Live Trailer
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Quake 4 Gameplay
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