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There might be nothing more iconic to video games than the phrase 'Level Up'. But for something so broadly used, level up systems are a weird construct. Designing a good one is the difference between a rewarding loop of character improvement and a grind, but it's more complicated than you think. Let's talk about progression, motivation, and what goes into making a level up system worth playing.
We talk in-depth about:
Final Fantasy IX
Final Fantasy XV
Lost Odyssey (go find this, do it now)
Spider-Man
God of War
Castle Crashers
Super Paper Mario
Devil May Cry
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#finalfantasy #darksouls #levelup
What Makes a Good Level Up System?
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game designfinal fantasylevel upgame mechanicsgood systemffixjrpgturn based rpgdark soulspaper mariodevil may cryaction gamesrole playing gameintrinsic progressionextrinsic progressionprogressionffxvspidermanspiderman ps4god of warskill treesleveling systemcross codewitchersuper paper mariorogue legacypoint allocationdesign docrpg elementslost odyssey