Our Doom 4 Archives Discord Server: [ Ссылка ]
Take note that the DOOM 4 content we find every day we do it for free. This video won't be monetized as well in support for id/Bethesda allowing the canceled Doom 4 Hell on Earth Alpha to be released after 9 years being left on obscurity and restoring the fragments of Doom 4's true development history, the ideas that were later implemented to the two successful ones including its documentation. This is a game Doom fans should play since this is the project that allowed the new games to be great because of their core gameplay elements that originated from this one.
These are screenshots found from a former Doom 4 environmental artist. Sadly, he wanted to show the actual work he did for the project, but only had these interesting screenshots from the game that appear to be official ones. These screenshots belong to the very first developed map from the 1.0 hell on earth iteration of Doom 4 and the map you see based on the screenshots is known as the "vertical-slice level." The name from the map was documented by a senior programmer and it appears to be a fully playable map since it's the very first to be developed and possibly meant to be shown as a tech demo just like Foundry was for Doom 2016. There is a video footage featuring the actual map through the sewers section shown on Noclip's DOOM: To Hell & Back documentary.
You can also sign this petition we decided to create many days ago if you'd like to help by supporting in some way the release of the originally canceled Doom 4 Hell on Earth Alpha. We found out recently that there are six playable campaign levels: [ Ссылка ]
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