Hooks and pulls enemies towards him.
Each carefully aimed throw of Pudge's signature Meat Hook strikes fear into his foes. Disoriented, his foe stumbles, gagging on a sudden stench of Rot. As it looks up at the fleshy hulk, hoping for an answer, only to watch as the Butcher Dismembers and carves them with his cleavers, adding a layer to his compost Heap. With every kill he gains additional health and damage, and soon becomes an unstoppable behemoth of rotting flesh.
Bio :-
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
Abilities :-
Meat Hook :- Launches a bloody hook toward a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge, killing it if it's a non-ancient creep and dealing damage if it is an enemy otherwise.
Rot :- A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.
Flesh Heap :- Gives Pudge a guaranteed damage block against all types of attack. Passively grants bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.
Eject :- Ejects the swallowed allied hero inside of you.
Dismember :- Pudge chows down on an enemy unit, disabling it and dealing damage over time. Pudge gets healed for the same amount he damages. Lasts longer on creeps.
Fully disables the target as long as it is channeled.
Pulls the target closer to Pudge at a speed of 75. The pull debuff disappears when the target gets within 125 range of Pudge.
Provides True Sight over the target.
If the target turns invulnerable or hidden, the channeling stops instantly.
Treats creep-heroes partly as heroes, and partly as creeps.
Uses the hero duration for creep-heroes, but uses the non-hero amount of ticks for them.
However, the damage per instance is calculated to match the total damage a hero would take, and not a creep.
Dismember deals a fixed amount of intervals spread evenly over its full duration, with the first tick happening immediately upon cast.
Always heals for the full amount per instance, regardless of how much damage the target actually takes.
Pudge's Dismember responses are Global and audible to everyone, even through the Fog of War.
With Aghanim's Shard icon.png Aghanim's Shard, Dismember can be cast on allied heroes, including clones and illusions, excluding creep-heroes.
Cannot be cast on allies who have ☐ Disabled Help from Pudge.
Disjoints projectiles and applies a strong dispel on the target upon cast.
The allied hero is invulnerable, hidden and spell immune while swallowed.
Only one hero may be swallowed at a time. Swallowing a second hero automatically ejects the previous ally.
During Dismember, the allied hero is periodically moved to Pudge's current position. This means their auras are effectively bestowed around Pudge until ejected.
The periodic movement gets interrupted by teleport effects, without the ally getting ejected. They stay swallowed at the location they got teleported to.
Can fully regenerate the swallowed ally's health within 20 seconds.
Pudge receives the hidden modifier upon cast, which creates the visual effect above him to only.
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