Glen Schofield, the co-founder of Sledgehammer Games and the creator/director of Dead Space, goes in-depth on the development of the classic third-person horror shooter. Glen set out to create the scariest video game of all-time, borrowing gameplay elements from Resident Evil 4 to create a product with a unique blend of horror and action. Always upping the ante, the Dead Space team decided to create a massive dreadful tentacle that attacks and drags the game's protagonist around the environment. Little did they know, this element would prove far more difficult to develop then they had ever realized..
Gameplay footage used in this video:
SHN Survival Horror Network
RabidRetrospectGames
Jacob Danik
Psyche Carlitox
Sam Mucha
DEAD SPACE Full Game Gameplay Walkthrough - No Commentary (2018 Ver. 1.0) [ Ссылка ] (RabidRetrospectGames)
Dead Space 4K 60fps Longplay Walkthrough Gameplay No Commentary [ Ссылка ] (SHN Survival Horror Network)
Dead Space All Death Scenes HD 1080p 60 fps PC.mp4 [ Ссылка ] (Jacob Danik)
Resident Evil 4 PS4Pro Full HD 1080p 60fps Longplay Walkthrough Gameplay No Commentary
[ Ссылка ] (SHN Survival Horror Network)
Resident Evil Director's Cut Walkthrough Part 1 Without Commentary
[ Ссылка ] (Psyche Carlitox)
RE4 Blind Claw Guy.mp4
[ Ссылка ] (Sam Mucha)
Silent Hill Homecoming HD 1080p Walkthrough Longplay Gameplay Lets Play No Commentary.mp4
[ Ссылка ]
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How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
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