Today I show a very cool application of one of the only parts of the game that actually is multithreaded, which perfectly demonstrates why multithreading isn't as easy as many people make it out to be.
Myren's video (applications): [ Ссылка ]
punchster's video (hashmap): (not published yet)
Xcom's video: (survival setup): (not published yet)
Another Myren video explaining some stuff I missed in this video: [ Ссылка ]
Chapters:
0:00 Intro
1:52 Chapter 1: How Sand Works (Motivation)
10:20 Chapter 2: Threading Crash Course
17:34 Chapter 3: How Beacons Work
20:41 Chapter 4: The "Obvious" Method Doesn't Work
25:37 Chapter 5: Race Condition In Theory
33:00 Chapter 6: Race Condition In Practice
40:58 Chapter 7: Observer Chains
46:24 Chapter 8: Falling Nether Portal Contraption
49:01 Chapter 9: Final Words
Credits:
Significant research
- Cheater
- coolmann
- cortex
- Earthcomputer
- Kerb
- Myren
- punchster
- Xcom
Contributors
- invokespecial
- Kman
- Matthew
- prgmTrouble
- Sylkos
Ещё видео!