On this month's Pre-Alpha 5 Live! we shot right out of the gate with some sneak peeks at the new environment shader from Environment Artist Jon O'Neal. He discusses the new features that will soon be available and takes a few questions from the viewing audience.
Then, Game Designers Thomas Blair and Mark Halash step in to read the previous patch notes and discuss recent changes. Highlights include:
- Druid’s Nature’s Avatar have been revised to add 30% critical hit chance, 50% critical hit damage, 25% damage bonus and 435 attack power. These adjustments should still result in the intended 75% total output damage bonus.
- UI improvements were made to reduce the clutter on the nameplates of enemy units.
- The description for Druid’s Gaea’s Wail has been updated. This skill was modeled after the Ranger’s Charge Shot (which later became Ricochet Shot). When fully charged, these skills will give a crit buff.
- A number of fixes were implemented to clean up Forts.
- The How-To videos that were created for Archetypes have been removed because they are outdated. New videos will be added sometime after all of the Races have been added to the game.
- Several skills were revised to prevent characters from going into combat mode when they shouldn’t.
- Following a brief warning period, enemy factions will receive damage if they remain on an opposing faction’s beachhead for too long.
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