In this video we will show you how to properly load texture images and link texture nodes to the shader.
We will use the PBR (Phisically Base Render) workflow and we will show how to connect:
- BaseColor texture, sometimes called Diffuse or Albedo
- Metallic texture
- Roughness texture
- Emissive texture
- Normal texture
- Alpha texture
This is a commonly used workflow, I'm sure it will be a good place to start.
Enjoy,
j
![](https://i.ytimg.com/vi/Bchxj1AaGsI/maxresdefault.jpg)