Stockyard Escape. The level I got stuck on as a kid. Now, in terms of editing, the gloves are off. The pilot kept it relatively simple with only existing things being altered. Here, the embellishments begin. Also, I forgot to say in my prior upload, the updated effects and such are meant to bring a semblance of continuity by bringing elements from Munch's Oddysee into this game (such as the orb lights, mine designs and Slig lasers).
A project consisting of editing out pauses and mistakes, sound editing and adding my own style and flourish all amongst other projects going on. It's been a long haul and as of typing this, it's still not all done.
The burst uploads of gameplays are over. Now we're in for the long haul as we see how a game looks when an animator records it and starts messing with it.
0:00 Cutscene
0:23 The Stockyards
1:07 Secret I (Orange)
3:25 Stockyard Escape
4:02 Free Fire Zone
4:57 The Guardpost
5:30 Secret II (Green)
9:00 Seeking A Diamond
9:50 Return To The Guardpost
10:45 Mooncrest Cliffs
12:37 Secret III (Gold)
17:21 Backtracking
24:13 The Graveyards
26:20 Secret IV (Green)
27:44 Through The Graveyards
28:00 Slog Goes Boom
28:37 Back To The Minepit/Slog Jump
32:16 The Outer Wastelands
32:28 Secret V [P1] (Green)
32:54 Return To The Wilderness
34:30 Secret V [P2] (Green)
35:24 The Quest Begins
Ещё видео!