Three generators working together: Forest Biome, River and Paths. The forest gets generated inside spline boundaries and gets denser deeper in to the biome. The river carves an additional edge and rock placement points. The path cuts out placement points from the forest and places path assets.
Experimenting around with Unreal 5.2's new procedural tools.
- Tropical Jungle Asset Pack: [ Ссылка ]
- Lost Temple Cave: [ Ссылка ]
#ue5 #unreal #pcg #procedural #proceduralgeneration
![](https://s2.save4k.ru/pic/BqPhdQOweqU/maxresdefault.jpg)