Gameplay of tri-stringer in clam blitz. It been a while since I used this weapon, but playing it again was really fun. Tri-stringer is a long range weapon that paints pretty well, does solid damage, can one shot, and okay AOE. This weapon focuses on staying back and applying some distance pressure. Be cautious of routes that enemies might approach from and try to keep opponent out as well as punish those get too reckless in the open. Charge your attacks to the explosive shots to better control and kill opponents from an distance and if you suspect someone is behind a terrain or wall, you can angle your shot to shoot over terrain. Just be careful to not let your opponent get too close as your charge time is not that quick as well as your shot are too spread apart when it isn't charged. The vanilla kit gives this weapon some nice tool to help you control more areas and help support your team. Throwing toxic mist in routes that opponent might approach from is where the sub gets some value. Sure, enemies can just avoid it and just go around, but you got the range to punish those entering other route. And if opponent do try to enter through the mist, you can still punish them. Just be aware of your ink tank since its a bit expensive. And when using killer wail 5.1, try to target two opponents from opposite lanes or routes. Killer wail can apply pressure from any distance and although it can be easily avoided, it still forces them to move. But targeting two opponents from different lanes not only displaces them, but their a chance that when moving around the map, their teammate might get got in the crossfire of the killer wail. This can really help in applying more pressure in a push and even help you telegraph were your opponents will move to. It a solid kit that help the weapon keep some control on the map and constantly apply pressure. The build that I used has run speed, respawn punisher, and ink saver (main). Hope you guys enjoy the video.
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