a spelunky-like game i started working on 3 days ago called buddy lands, based, of course, on the underside's 'buddy' character. this short video showcases procedural weapons generation. in addition to the firing behaviors of the gun, the weapon's graphic is also generated procedurally.
the levels are also procedurally generated but not so much of that is shown in the video.
![](https://s2.save4k.ru/pic/CErSJ4j4l94/mqdefault.jpg)