Final level with powers. Now I just need to complete the first mission and Stilton's Manor. Tried to completely switch up my style with this one. More doppelganger, more windblast, less domino. Unfortunately, I couldn't get mesmerise to work; for a run like this, it's only useful as a positioning tool, for which purpose it is inferior to possession.
Unsatisfied with the run. Taking myself out of my comfort zone caused me to adopt a very cautious attitude, which makes some tricks look awkward and slow. I also phoned it in while routing; could've tied together different sections of the level better. As-is, there are some weird intermissions (carrying the body) and non-sequiturs (flinging someone onto the roof of Addermire Station after killing the three guards that could've taken his place).
By the way. When I threw that bottle into the guard's sword and parried his attack, that was literally me panicking because I was meant to hit him in the back with the bottle instead.
Stats:
- Addermire Consumed: 16
- Kills: 35
- Splices: 3 (one when blinking onto the balcony of the Overseer outpost, one after meeting Mindy Blanchard, one when blinking onto the "D" of the Addermire Station sign)
- Time to Produce: 8 hours
![](https://i.ytimg.com/vi/Ch6I0cSFQCI/maxresdefault.jpg)