Demonstration of the computer player's ability to perform special moves without the "charging" which is needed by human players using Guile, Chun Li, E. Honda, Blanka (and the bosses except for Sagat in Champion Edition and later).
Watch Ken, controlled by a human, repeatedly trigger the A.I. Guile's flash kick by performing dragon punches at medium/close range.
Interesting bits:
00:20 -- Guile performs a flash kick apparently without ducking at all. This can actually be done by a human on certain glitchy revisions of the World Warrior arcade machine, although for different reasons.
00:28 -- When Guile has no energy left, note that I can't trigger his flash kick anymore. Presumably his rule-based A.I. doesn't allow it since he's so vulnerable on the way down. Instead, he ducks, then stands up without doing anything... not sure if this behaviour is the same in the arcade and other console ports.
So why can the A.I. player perform "charged" attacks without charging?
All the joystick manoeuvres are required to communicate the player's intention to the computer so it can execute the appropriate move. It makes sense that this is not required when the computer is controlling a player, and therefore that charging is not required either (although it does sometimes appear to exhibit charging behaviour - especially when playing E. Honda, Chun Li and Blanka).
Video posted in response to this Stack Exchange Gaming question:
[ Ссылка ]
![](https://i.ytimg.com/vi/Cj8kmizvYiI/mqdefault.jpg)