[ Ссылка ] The scripting layer now has a lot of cool movement features. Different footstep noises play according to what surface Robbert is walking on. Inverse kinematics makes sure that each of his feet actually gets placed on the terrain. A new flip animation has been added just don't initiate a flip too close to the ground or you might hurt yourself. Animation blending allows for smooth transitions between every animation state no matter what crazy keys the user decides to bang on. Perhaps the most fun feature is the ragdoll button which you can press at any time have the animation system immediately surrender to the physics system no matter what position Robbert is in or where he's going.
![](https://i.ytimg.com/vi/CkGf_etTFM4/mqdefault.jpg)