The devastation map is one of the most CPU demanding maps.
DirectX 11 with Future Frame Rendering ON is used.
DirectX 12 causes massive frame time issues (stutters) until game fully optimizes/caches shaders.
Time Stamps
0:00 - CPU-Z - GPU-Z - System Specs
0:12 - 1080p Ultra Settings
2:26 - 1440p Ultra Settings
4:29 - 2160p Ultra Settings
6:29 - 1080p Low Settings
8:18 - 1440p Low Settings
10:41 - 2160p Low Settings
13:04 - 1080p Low Settings - Fjell 652 (Less Demanding Map) (300+ FPS)
Video Footage Recorded via Nvidia Shadowplay
- System Specs -
Nvidia Driver: 465.89
GPU: Nvidia RTX 3080 Founders Edition (Stock)
CPU: Ryzen 9 5950X (PBO2 Curve Optimizer -15 All Cores)
CPU Cooler: Corsair H150i PRO - [ Ссылка ]
Memory: 32GB (2 x 16GB) 3600MHz CL16 - [ Ссылка ]
Motherboard: MSI MEG X570 Unify - [ Ссылка ]
Power Supply: EVGA GA 850W - [ Ссылка ]
Case: Fractal Design Meshify S2 - [ Ссылка ]
Monitor: ASUS ROG Strix XG27UQ 27" 3840 x 2160 (4K) 1ms 144Hz - [ Ссылка ]
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FPS Monitoring Software: MSIAfterburner + Rivatuner - [ Ссылка ]
Music - Intro + Outro
Track: Cartoon - Howling (ft. Asena) (Andromedik Remix)(Instrumental)
Music provided by NoCopyrightSounds.
Watch: [ Ссылка ]
Free Download / Stream: [ Ссылка ]
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