Rise Of The Reds 1.87 for Command & Conquer Generals Zero Hour is the PUBLIC beta available for everyone. All you have to do is to register at SWR Forums, find Rise Of The Reds 1.87 subforums and download it. It needs both previously installed Rise Of The Reds 1.85 and 1.86. Mod works of course only when your C&C Generals Zero Hour is patched up to 1.04 version of the game. And no, please don't ask me how to install it or where to find the 1.87, I simply don't care and I don't want to be your caretaker. The campaign mission from the video is available in the links below in the description.
In the second mission of the African campaign, we finally engage against the ECA forces on the continent. This mission can be quite hard and take some time, because we have to break the main fortifications and there is no alternate money source. Yep, all you have to get the money is the Black Market together with the cash bounty so at the beginning you won't be so rich. Another problem comes with lack of the workers, take a look at them and be really cautious. Before you destroy the ECAs main power source, you can rely only on the Mercenary infantry and Demo Trucks what makes this mission even harder and longer. Mercenaries aren't a cheap infantry to produce and with lack of the money around, you must use them with caution to not lose them so fast. After some time when you get some Munition Bunkers at your control, ECA will start to attack you with lots of the units around. Lucky for you, Mercenaries and Demo Trucks are good enough to handle it, just ram them into enemy forces and hide Mercs in the buildings. Once you are able to attack the ECAs main base, the mission is surely won.
As for the campaign missions
You must place each map in a specified folder in your Documents /Command and Conquer Generals Zero Hour Data/Maps/ directory. Then in the game, take skirmish and choose UNOFFICIAL MAPS.
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