The development phase of a game doesn’t always run as smoothly and trouble-free as all involved parties may have hoped at the beginning of the project. Well… in fact it NEVER does! Especially during the course of a larger production – that may take up to 2 years or more – a lot of parameters can change. Especially smaller independent game studios can be hit hard and flatfooted, and the rejection of a milestone and the sudden stop of development fee payments through a publisher can immediately cause a severe and threatening crisis for a team. In their talk Vera and Ralf will show ways how any development studio can effectively protect itself against such situations already during the ramp-up and pre-production phase of a project. Besides, both speakers will present best-practice behaviour and methods on how to react when the going really get tough, and the roar of guns already fills the air.
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