In this tutorial I show how to bake the high poly details of a sculpted model onto a low poly object with Blender, I use Blender 2.9 but 2.8 would work as well.
The process works but in my opinion it is quite tedious and difficult:
* Selecting high and low poly both (in this order)
* Create the nodes for baking in the PBR setup of the material
* Select the node of the image you want to bake to#
* Choose cycles as render engine
* Check Selected to Active in the bale settings
So I decided to simplify the proecess and started a bake addon for Blender.
The JBake-tools addon you can find here on my github:
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![](https://i.ytimg.com/vi/DQPjIGncXcM/maxresdefault.jpg)