Title: "All HEATED MADNESS BLUEPRINTS IN A SINGLE RUN | Warzone 2.0 : DMZ KOSCHEI COMPLEX Gameplay"
Certainly, here's a YouTube video description for your "How to Unlock Heated Madness Blueprint in ONE RUN !!! A DMZ KOSCHEI COMPLEX Gameplay in Warzone 2.0" video:
Description:🔥 Prepare for an action-packed Warzone 2.0 adventure as we embark on a mission to unlock all the HEATED MADNESS BLUEPRINTS in a single run! Join us in the intense DMZ KOSCHEI COMPLEX Gameplay where every decision counts.
In this video, we'll showcase our strategy, loadouts, and tactics as we tackle the challenges of the newly revamped Warzone 2.0. From close-quarters combat to long-range sniping, we've got it all covered. Watch closely as we navigate through the KOSCHEI COMPLEX, a hotbed of action and excitement.
Key Highlights:
🎯 A thrilling quest to collect ALL HEATED MADNESS BLUEPRINTS.
🤝 Teamwork and communication as we work together to achieve victory.
💥 Explosive action and intense firefights!
Whether you're a Warzone veteran or a newcomer to the game, this video offers insights, strategies, and thrilling gameplay that you won't want to miss. Hit that like button if you enjoy the video, subscribe for more Warzone 2.0 content, and share your thoughts in the comments below.
Get ready to witness the HEATED MADNESS BLUEPRINTS collection like never before! Let's dive into the DMZ KOSCHEI COMPLEX and conquer the Warzone 2.0 together! 💣🔥🎮
The Heated Madness is a secret blueprint for Kastov 762 which is found in the Koschei Complex.
The 5 Attachments are listed below:
1. Heated Madness Magazine : To acquire the Heated Madness magazine, enter the Koschei Complex via the Oasis entrance. As you move through the gas chamber puzzle, take note of the section name for each main room. The last main room should be titled Section One; find the smaller bunker room off to the side of the main chamber. Behind the tall gas tanks and at the very back of the room should be the magazine case. The room is filled with toxic gas, however, so make sure you’ve got a gas mask before entering.
2. Heated Madness Barrel : Enter the Koschei Complex, then go through to the Chemical Plant. It is pitch black in this area, so be sure to bring along a pair of night vision goggles. Towards the center of the Plant will be a selection of small offices and some subterranean vents connecting the middle of the facility.
Crawl into these vents, and the barrel weapon part will be inside one at random.
3. Heated Madness Optic : For the optic weapon case, you will want to enter Koschei Complex via the Taraq Road bridge bunker. Head inside and into the Barracks. Swim through the flooded room, and along the way, if possible, try and find a Rebreather. Progress toward the Chemical Plant as you normally would until you reach a fork in your path after the first swimming puzzle. Stay right, then right again at the next fork until you find a hole in the wall covered in wooden boards. Destroy the board with a lethal grenade and there you will find another water area. Use the rebreather to search all the rooms and you will find the blueprint in that area.
4. Heated Madness Grip : For this weapon part, you will need a spare car battery and jumper leads. Once inside the Koschei Complex’s Chemical Plant, search for the large bunker door titled C-2. The door won’t have any power, but an open panel nearby will allow you to attach your battery and leads.
Connect the parts and open the bunker, then progress into the Alpha Cluster. You need to find 3 AQ laptops before you reach the cluster. Inside the room will be a collection of computer servers but only 3 of the servers will allow you to connect the AQ laptops. When you connect all the laptops, it will show 'Server Hacked' and the Server room will be accessible. You find the Grip inside the server room.
5. Heated Madness Muzzle : This part is the hardest to get than the others. You have to get the R4D Detector from the Chemical Plant and the use it on the Black boards inside the Alpha Cluster. You have to Decode 3 codes located near the Locker from the Black boards.
[Note : The fastest way to do it , is to decode 2 codes and force the last number]
Starting : (0:00)
Gathering Resources : (0:35)
Entering Chemical Plant : (4:40)
Heated Madness Magazine : (7:00)
Heated Heated Madness Optic : (15:40)
Heated Madness Barrel : (17:40)
Entering Alpha Cluster : (18:40)
Checking Black Board Codes : (20:30)
Adding AQ-Laptops to the Server : (21:15)
Heated Madness Grip : (28:05)
Force Last number :(29:40)
Heated Madness Muzzle : (30:55)
All 5 Attachments : (32:15)
Exfil: (33:00)
Ending : (33:35)
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