A feature that I wish had been in the engine a long time ago is here... the ability to convert static meshes to skeletal meshes in editor.
This is going to be a very fast how-to video as it really is just one click. Or three, but I guess depends how you look at it :D
Skeletal meshes unlock a lot of the engine's power, like cloth, simulations and Niagara integrations. This video shows you how simple it now is in Unreal 5.3 preview!
Thanks to the creators who showed off just what you can do with Skeletal Meshes:
@JonathanWinbush : [ Ссылка ]
@JoshToonen : [ Ссылка ]
@UnrealEngine : [ Ссылка ]
@renderbucket : [ Ссылка ]
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Get the Unreal Project Template for Motion Design (Updated for 5.2, seems to work fine in 5.3) that I used in the video: [ Ссылка ]
#ue4 #ue5 #fastchaos #fastchaostv #unrealengine #unrealengine5
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