In this part I begin adding a state machine to handle the player's movement and work out the issues involved with that refactor.
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This branch tracks the current progress and MAY NOT MATCH what's show in the video:
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[Part 1] [ Ссылка ]
[Part 2] [ Ссылка ]
[Part 3] [ Ссылка ]
[Part 4] THIS PART
[Part 5] [ Ссылка ]
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I'm making a Godot 3D Multiplayer template and decided to stream the progress. This will be a multi-part series spread out over several videos. I plan to include some basic multiplayer functionality like synchronizing data, sending messages, common authority approaches, and spawning and synching objects/players in the game.
🔥 The end result of this template will be made publicly available, so stay connected if interested!
The Shaggy Dev's Ref. Video:
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⭐️ Getting started with multiplayer? Begin here:
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