1st try!
Really cool idea, and the fight has a nice flow with the attack overlaps. I love how much they referenced Leviathan and Anahita. Great Sand Shark is a silly boss no longer :O
It was also super cool going to another dimension within a Terraria world. I'm not sure what technology this is but I hope it gets used a lot more.
*Playthrough info...*
First time trying Infernum mod. See playlist here: [ Ссылка ]
See other playlist for my first calamity playthrough (master malice): [ Ссылка ]
Full mod list is here, in the sheet titled "July2023Infernum": [ Ссылка ]
Disable your Dark Reader plugin to view sheet in good colour.
Important version numbers:
- Terraria v1.4.3.6
- TML v2022.9.47.73 or thereabouts
- Calamity v2.0.2.3
- Infernum v1.9.13
- Catalyst v1.1.0.6
- Noxus v1.0.8
I use infinite buff potions @30 stack in this playthrough. This is arguably cheating but for me it's a huge QoL difference not having to take breaks to mob farm / fish if I'm grinding a hard boss for hundreds of deaths.
All the arena buffs that you'd reasonably expect are permanently on me because I'm carrying them in my piggy bank. This EXCLUDES bast statues and evil effigies because I wouldn't actually farm other worlds enough to put them throughout my large arenas. I'll still use honey because flipper potion makes you immune to the slowdown from honey bubbles.
On my Master Malice Calamity playthrough I had perma statues/effigies which in hindsight gave a lot of advantage. Bast + effigies would've added somewhere around 20 def and some DR%. But even the smallest defense can make a huge difference.
Calamity now has an option to disable double tap dash and add a dash keybind. Thank the lord. This will make things much more fun.
Calamity removed a bunch of strong potions like draconic elixir, profaned rage, titan scale, triumph, and yharim's stims, so I think the player is statistically much weaker now.
Discord: @Kanaris
![](https://s2.save4k.ru/pic/Dn0KEW8oEEA/mqdefault.jpg)