Did you know that in the upcoming Elden Ring DLC, 'Shadow of the Erdtree,' FromSoftware is introducing a new leveling system? Alongside the original rune-based system, a 'Sekiro-inspired' power system unique to the DLC areas will be featured.
The game director Hidetaka Miyazaki said the system was added to replicate the freedom you had in the base game to explore and level up before tackling the bosses, and he specifically says it'll allow you to 'more easily experience this even in the HIGH-LEVEL range.'
The power system prevents players from easily dominating the new area with a maxed-out character, encouraging exploration and side content.
This new leveling system also suggests that the new DLC Bosses will be HARDER than those in the original game.
But what are your thoughts? Does this new system genuinely encourage exploration, or do you think we might end up diving into side content out of necessity, given the RUMORED difficulty of the main DLC bosses?
Elden Ring End-Game Builds
[ Ссылка ]
Elden Ring Early-Game Builds
[ Ссылка ]
#eldenring #shadowoftheerdtree #eldenringdlc #games #shorts
Elden Ring DLC New Leveling System
Теги
elden ringelden ring dlcelden ring shadow of the erdtreeshadow of the erdtreeelden ring new dlcelden ring trailerelden ring gameplayelden ring buildelden ring guideelden ring best buildelden ring best guideelden ring secretelden ring new dlc trailerelden ring new levelingelden ring leveling systemnew leveling system elden ringshadow of the erdtree leveling systemelden ring levelingelden ring newselden ring trailer gameplay