A retrospective in-depth critique and analysis of Okami.
Okami will certainly feel familiar to anyone who’s played a 3D Zelda game before, but to label it merely a ‘Zelda-clone’, I think, would be to do it a disservice. The game has some really unique mechanics, one in particular, and the influences that the story, characters and overall design draw from, are heavily rooted in Japanese history, folklore and mythology which give it a truly distinct feel that sets it apart from its peers. But most importantly, at its core, it feels to me like the game has very different design goals to Zelda and, dispelling some of the dismissive criticisms of the game as a Zelda clone is something I want to address in this video by looking a bit more closely at the design of both series’. So, join me as we take an in-depth look at Okami.
MASSIVE thank you to @HeavyEyed for letting me borrow some footage from his Okami video! You should check his video out too, it's great! [ Ссылка ]
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Intro - 0:00
Zelda Clone? - 0:36
Opening - 2:26
General Gameplay - 5:26
Combat - 30:42
Difficulty - 39:05
Rewards - 43:00
Dungeons & Bosses - 44:28
Story, Themes & Characters - 52:24
Music & Audio - 1:06:37
Outro - 1:11:40
![](https://s2.save4k.ru/pic/ESBy-p9GMW4/maxresdefault.jpg)