If you've ever tried to implement bouncing on an enemy's head, then you may have noticed that it can be a little tricky. Precision is crucial here, and in this tutorial, we're going to look at how we can better achieve this in a way that is accurate. Perfect for if you're trying to develop a speedrunning game. By the end of the video, you'll have a bounce mechanic similar to how Super Mario bounces on enemies like the Goomba.
Become a patron to get exclusive content and support the channel:
[ Ссылка ]
Join Our Community! We look forward to welcoming you.
Discord: [ Ссылка ]
Twitter: [ Ссылка ]
Into: Splashing Around - The Green Orbs
How to Bounce on Enemy Heads in Godot 3.1
Теги
Game EndeavorGameEndeavorrkrk3OmegaGodotGodot 3.0Godot 3Godot EngineGodot Game EngineTutorialGodot TutorialGodot Engine Tutorialgdscript2D GameGame DevelopmentGame CreationgamedevIndieIndie DevelopmentProgrammingCodeCodingScriptingBounceBounce on EnemyBounce on Enemy HeadSuper Mario BounceGoomba BouncePlatformer SpringPlatformerPlatformer TutorialPlatformer Jump