Main Abilities Used:
BLITZ: Big Friendly Rock
Toss a big rock at a single enemy. Reduced effectiveness against carapace armoured enemies and unyielding enemies. You pick up a new rock every 60s and can hold up to 4 at a time.
AURA: Bonebreaker's Aura
+10% Heavy melee attack damage for you and allies in coherency
COMBAT: Indominable
Charge forward with great force, knocking back enemies and staggering them. Gain +25% attack and movement speed for 5 seconds. Charge is stopped on collision with monstrosities.
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