Into the Breach dares to ask,
"Can you care more about little grey apartment buildings than your kickass kaiju-fighting mechs?"
There are very few tactics games that make you care about something other than your squad of units. But it's only through freeing the player to focus on the objectives (these little grey buildings) rather than your monster-crushing mechs, can the player engage in some of the deepest, most tightly designed tactical combat in gaming.
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Hey everyone, back with another video -- this time, it's a little more of an an analysis and introspection as to why I really love the design of INTO THE BREACH, and hope its design ideas become more widespread in the tactics genre.
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Games, in order of appearance,
Into the Breach
XCOM 2
Fire Emblem: Awakening
The Banner Saga 2
Wildermyth
Baldur's Gate 3
Divinity Original Sin 2
Advance Wars (during the GDC video)
Wargroove
Civilization 6
Halo 2
Halo: Master Chief Collection
Battlefield Bad Company 2
Music used,
The Presidium - Mass Effect 1 - Jack Wall
Into the Breach - Into the Breach - Ben Prunty
The Jungle Provides - Guild Wars 2 - Maclaine Deimer
Secunda - The Elder Scrolls V: Skyrim - Jeremy Soule
Finish the Fight - Halo 3 - Martin O'Donnell & Michael Salvatori
#intothebreach #tacticsgame #xcom2 #baldursgate3
![](https://s2.save4k.ru/pic/Eo8qDas60HM/maxresdefault.jpg)