#inginerchimist #worldoftanks #Crew2.0 #Crew2 #NewCrew #CrewWoT
I was expecting to see more new skills,
Unused ones to be improved / replaced, and
More or less a system like the new one with talents.
p.s. if you enjoyed the video press LIKE, if not DISCLIKE, and SUBSCRIBE for more, let me know you opinion about this video!
[ Ссылка ] 🤪 funny stuff
[ Ссылка ] 📅 my replays here every day
[ Ссылка ] ~ my replays here every day
paypal.me/inginerchimist ✅ appreciated will be (in case you don't need money more than me)
0:00 Quick Reaction / -7,5% Aiming time when spotting an enemy (situational)
0:11 Eyes Open / +4% View Range (passive)
0:18 Coherence / +5% Vehicle Handling (passive)
0:27 Target Tracking / +2 seconds of spotting if you deal damage to the target in view range (situational)
0:35 Rationing / -30% Consumable Cooldown (passive)
0:42 Fighting Spirit / +2,5% Vehicle Handling if you have 50% of your HP in damage (it stacks up to 3x for every enemy killed) (situational)
0:55 Team Spirit / +2,5% Vehicle Handling if your assist damage is more then 75% of your HP (it stacks up to 3x) (situational)
1:07 Vulnerability Expert / +10% Chance of damaging modules with AP, APCR and HEAT. (passive)
1:16 Fast Aiming / -2,5% Aiming time on stationary vehicle (passive)
1:25 Adrenaline Rush / -7% Reload Speed if your HP is lowere then 50% (situational)
1:36 Concentration / -5% Range of potential damage you can cause (passive)
1:47 Snap Shot / -7,5% Dispersion on turret and gun traverse (passive)
1:55 Rapid Fire / -10% Aiming time and dispersion during movement for 5 seconds after every shot or critical (situational)
2:08 Clean Shot / +10% to lower limit dispersion and lower limit of armor penetration for 5 seconds after reload (situational)
2:21 Concealment / +80% Concealment (passive)
2:34 Quick Repair / +80% Repair speed (passive)
2:45 Pain Threshold / -10% Crew Injury and -50% negative effects from injury (passive)
2:55 Firefighting / -30% Chance of getting fire, +80% faster extinguish (passive)
3:06 Safety Measures / +30% Durability of the module and -50% negative effects from damage (passive)
3:18 Alarm Signal / -10% Stun duration and -50% Crew injury (passive)
3:29 Nerves of Steel / -15% Dispersion for 10 seconds after blocking damage (situational)
3:40 Pedal to the Medal / +5% Acceleration when moving forward and backwards (passive)
3:48 Off-Road Driving / -5% Ground resistence (passive)
3:56 Clutch Braking / +5% Hull traverse speed, also for wheeled vehicles (passive)
4:03 Smoth Ride / -4% Dispersion during movement and hull traverse (passive)
4:16 Need for Speed / -10% Dispersion during movement and hull traverse when speed is +40 km/h (situational)
4:28 Active Recon / +3% Gun reload speed and view range after 5 seconds of moving (situational)
4:39 Quick Start / +10% Acceleration and traverse speed until you receive damage (situational)
4:48 Old Guard / -5% Internal modules and crew members injury (situational)
5:01 Intuition / +60% faster loading when you switch between gun type (situational)
5:11 Group Tactics / +2,5 Vehicle Handling if you have an ally within 50m of you (situational)
5:21 Close Combat / +2,5 Vehicle Handling if you have an enemy within 50m of you (situational)
5:34 Controlled Impact / +20% Damage caused by ramming, -20% Damage received by ramming, +20% Reversing engine power for 10 seconds (situational)
5:45 Applied Medicine / +10% Vehicle Handling for 20 seconds when you use a First Aid Kit (you can use it even if you have all crew alive) +30% Cooldown (situational)
6:01 Applied Mechanics / -7,5% Reload time when you use a Repair Kit, (you can use it even if you have all crew alive) +30% Cooldown (situational)
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