Runner: Zero-Master
IWAD: Doom2.wad
PWAD: Sunder.wad
Category: UV-Max
Map: 08 (Pale Monument)
Source Port (Demo): Woof v7.0.0
Source Port (Video): DSDA-Doom v0.21.2
Time: 17:43.26
Description:
Improves the previous record by 19 minutes and 46 seconds.
This is old sunder where 1 cyberdemon doesn't teleport (this is why I have 99% kills), new sunder fixes this issue.
50% of the time I spent on attempts for this was trying to get the BFG, the map isn't difficult so it's not that annoying of a start. I should have gotten a better time though, under 17 minutes is easily doable. Because of the glides at the start, the missing cyberdemon and the route could still use some work I figured I'd just move on and take the first exit I got. Maybe I'll return to this one at a later point.
A few things didn't even go as planned here, but at least I didn't have to spend too long looking for a missing monster. Nearly all my practice attempts had me looking for missing monsters, but it really isn't that difficult to not miss any of them as long as I don't forget to check every area as I leave. I was concerned when I saw I still had a monster left after clearing the last cacodemons, wondering what I had forgot this time, luckily I ran into the last imp right infront of the exit area.
Think I killed far too many revenants with splash damage when killing the cacodemon horde, they should be infighting with hell knights and barons instead.
Felt like I wasted 2 minutes killing hell knights and barons in the exit room compared to practice runs, not sure how bad it really was. Maybe the cyberdemons should do better work here and I should probably get more infighting going before I leave to go back to the start.
I somehow managed to rocket myself for no reason when leaving the starting area the second time, I think I just expected the rocket to be fired a bit earlier before I started turning towards the wall.
Ended up with low health in the exit room and had to take the rest of the level more slowly than what I would have liked... also took a 10 damage rev missile at 34 health, almost a shame it didn't maxroll me and force me to start over and get a better time, oh well.
Route/Strategy:
Obviously 4 guideless glide right at the start to get the BFG, it's too big of a timesave to ignore. Unfortunately it's a double east guideless glide on the way back, which are somewhat difficult... but it's right at the start so it's fine. If you didn't do the glide then the earliest you'd get the BFG would be after releasing the cacodemon horde, but you want to drag them towards the exit area instead of the start so that's why it's not an option.
Next you just want to open up the level as quickly as possible and get infighting going. There's a small skip to get past the hell knight + double cyberdemon pair at the start which isn't too difficult. The cyberdemons by the switches are useless and should just be killed immediately. Now all the way to the cacodemon horde, you can get past on the left side, I tried skipping the revenant wall + mancubus teleports, but it was a little bit slower so I run back and activate the linedef. I hide in the corner to get the revenants to move as far up as possible (should be better for infighting) before I run around to the switch that opens up the exit (which can be activated through the wall). Skip the door close linedef to the exit area by running around it, but not the liendef that starts the fight, grab some cells and just leave.
At this point I did have some other ideas, which was to ignore the double cyberdemons by the soulsphere and instead try to fight everything in the open. I think that would be better as you're more likely to get better infighting, but there are so many projectiles coming from everywhere so you're more likely to die, so I decided to go with a more safe route and clear out the soulsphere area where I'm mostly safe. Then just sit in this area and clear the cacodemon horde, sometimes I need to step out in the open to get infighting going in the exit area.
Then it's back to the start, I run around by the megasphere area so that the cacodemons in the starting area will move further away and infight with the cyberdemons a bit, just makes the next part a lot easier so you don't get overrun by cacos. Once back at the mastermind/baron area I just use all my cells and try to get some splash damage on the mancs/hell knights when fighting the cacodemons by the green armor area. The rest is then just clearing out everything and getting back to the exit room.
![](https://i.ytimg.com/vi/EqpflyK5rpY/maxresdefault.jpg)