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(Nth Review #17) Prey was a lightning strike of a shooter when it arrived in the summer of 2006, but something got lost when the long-awaited shooter finally reached gamers. Deep under its dark, undulating corridors is the answer, a very, very, dark answer. Nick guides you through...
@Rain101 provides the lovely voice of the Captain.
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0:00 Preamble
3:14 I. Land of the Ancients - History
11:38 II. (Surprised Sounds) - Technology
25:10 A message from Captain Kirby Jack Raven
27:01 III. I Want To Believe - Religion
41:52 IV. Anachronistic Warrior - Shooting From Another Time
49:23 V. The Spheres - Levels Telling Stories
1:13:03 VI. Catching Dreams - Legacy
1:17:03 VII. Conclusion
Narbacular Drop footage via Mikey’s Walkthroughs
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Too Human footage via DailyBuzzGaming
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Predation: Bethesda tried to buy Human Head
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Techspot: How 3D Game Rendering Works: Lighting and Shadows
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Power Up Gaming: Past Mortem - Prey
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Learn to Let Go: How Success Killed Duke Nukem
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Games Radar: 22 Years, 3 Developers, Only 2 Games. The fascinating story of the Prey series.
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History Colorado: The Mountain of the Sun: The Many Names of Pikes Peak
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History Colorado: Tava-Kaavi: Sun Mountain
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Smithsonian Magazine: The Horrific Sand Creek Massacre Will Be Forgotten No More:
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Treaty of Fort Wise
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Legends of America: Chief Black Kettle - A Peaceful Leader
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IGN: 2006’s Prey was trying to be Portal before Portal - IGN Unfiltered
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Scott Miller: The Truth About DNF
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#prey #preyreview #preygameplay #3drealms #firstpersonshooter #nostalgiagaming
The Prey we forgot.
Теги
reviewpredatorfirst-personadventureportalpuzzleindigenousnativesand creek massacregamingactioninteractivexbox 3603d RealmsDuke Nukem ForeverBioshock InfiniteKen LevineGhost Storiesirrational gamesgameplayBlack KettleScott MillerGeorge BRoussardChris RhinehartRoundhouse GamesBethesdaBethesda SoftworksHuman Head StudiosHumanhead StudiosMadisonWisconsindeveloperin-depthlong-formhorrormacabrescaryDoom 3id tech 4John Carmack