In this video, I’m going to show you a step-by-step of how to create the geometry for the wings of a bat or a dragon using different techniques in ZBrush. All three techniques I’ll be covering can be beneficial in other situations not just to create wings so the focus is on the workflow and what the tools allow you to create.
Find more about this tutorial and its resources at the ZBGs website:
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- 0:00 - Intro
- 01:31 Overview of making the Character
- 02:28 1st Method 'Quick Way'
- 02:31 Using the Curve Quad Fill
- 03:31 What is Continuous Z
- 05:55 Refining the Wings
- 08:41 Using Move Brush and AccuCurve
- 10:49 '2nd method 'Controlled Way'
- 12:15 Editing the Topology
- 13:06 Connecting the Points that connect with the topology
- 16:54 How to Delete and Add a Point
- 23:00 3rd method 'Fun Way'
- 24:57 'Fun Way' Dynamics palette
- 29:33 'Fun Way' TransformCloth gizmo
- 34:11 Extra Tip about 'Masking'
- 38:55 Wrap up
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