In this #Blender 2.8 video I show a #texturing technique with alpha masking. This means Im UV unwrapping a part of the mesh, the other UV island I map to transparent part and then I use the Alpha out put of the image texture node in the shader editor as a mask.
Whit this you can use a copy of the image and texture paint it with erase alpha, to create a decal for your mesh.
The Fire warning texture can be downloaded here:
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Blender 2.8 Texturing with Alpha Tutorial
Теги
blender 2.8 texturingblender 2.8 texturing tutorialblender 2.8 uv mappingblender 2.8 uvblender 2.8 uv editorblender 2.8 uv textureblender 2.8 uv texture mappingblender uv mappingblender uv unwrapblender uv tutorialblender texture mappingblender texture tutorialblender 2.8 alpha textureblender 2.8 alpha mapblender alpha mapblender alpha transparencyblender alpha channelblender 2.8 transparent textureblender 2.8 tutorialblender 2.8jayanam