"Ultimate" Smash Bros. experience it may arguably be, there are some features from earlier Smash games that didn't make it in this time around. Among those missing is a feature from Smash 4 where each fighter (in the base roster) had unlockable alternate versions of their specials with new stats and properties, allowing players to customize how each of them played! To an extent. While a cool idea on paper, in practice it proved highly impractical to unlock every variant for every character, many felt rather plain and uncreative, and several proved so unbalanced that the competitive community didn't bother with them for long.
But what if they came back? What if a future title--a "Smash 6", a definitive edition of Ultimate, or otherwise--revived the concept of custom specials? What form might they take, and how could they be handled in a way that'd be more easily balanced competitively AND allow for fighters' movesets to pull from more of their source material? This edition takes a look at what this reimagined take on customs might be like for four fighters in particular: two who had them originally in Smash 4 and two who did not.
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Graphic design by Voyager: [ Ссылка ]
Post-production assistance by Desma: [ Ссылка ]
Footage for several clips shown provided by Yoshiller: [ Ссылка ]
Additional Sources:
Fire Emblem: Three Houses – All Axe Attack Animations (Dops Gaming): [ Ссылка ]
Fire Emblem: Three Houses – All Bow Attack Animations (Dops Gaming): [ Ссылка ]
Fire Emblem: Three Houses – All Lance Attack Animations (Dops Gaming): [ Ссылка ]
Fire Emblem: Three Houses – Byleth vs. Dimitri at Gronder Field (Swegger): [ Ссылка ]
Super Smash Bros. 4 (3DS) – Smash Run 200k+ w/ Captain Falcon (Greenalink): [ Ссылка ]
Super Smash Bros. 4 (Wii U) – Customs…”Montage” (StylesX2): [ Ссылка ]
Super Smash Bros. Melee – Trophy Tussle 3 (GamerJGB): [ Ссылка ]
Wario Land Series – Every Transformation (Whoisthisgit): [ Ссылка ]
A New, Wilder Champion! Creating New Custom Specials
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