While trying to get to the bottom of some console crashes, I figured out a nice way of drawing the level properly when Mario is in a PU, without fighting Lakitu's movement code. I hit a few snags along the way, some of which might be of interest to the sm64 community at large. Enjoy!
version 1.3, The level shouldn't judder any more, but Mario will for large PU offsets (kind of inevitable without a bunch of other changes)
[ Ссылка ]
asm file if you'd prefer: [ Ссылка ]
![](https://i.ytimg.com/vi/F-FBYTV-1BQ/maxresdefault.jpg)