Today we explore Nintendo's nontraditional horror game Luigi's Mansion in this retrospective video. The GameCube era was an age of experimentation for Nintendo, a time where they would try out new ideas with established franchises. One of the system’s launch titles starred not their flagship plumber, but rather his brother in a horrifying adventure through a ghost-infested mansion. Today we explore why Luigi's Mansion remains a beloved title and how it cheerfully subverts the expectations of survival horror. #LuigisMansion #GameCube #Nintendo
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TIMECODES
00:00 — INTRO
01:10 — DEVELOPMENT
04:07 — GAMEPLAY
09:05 — PROGRESSION AND LEVEL DESIGN
11:47 — AESTHETICS AND ATMOSPHERE
16:49 — PERSONALITY
20:44 — LEGACY AND CONCLUSION
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SOURCES / RECOMMENDED READING:
Luigi’s Mansion Official Nintendo Player’s Guide
Zelda Dungeon: Spaceworld August 23rd, 2001 ([ Ссылка ])
The Cutting Room Floor: Luigi’s Mansion ([ Ссылка ])
Luigi’s Mansion Spaceworld 2000 Demo ([ Ссылка ])
N-Sider: The Making of the Game Luigi’s Mansion ([ Ссылка ])
Edge: Hideki Konno Discussing the 3DS ([ Ссылка ])
Gamespot: GameCube Almost Had 3D Functionality ([ Ссылка ])
A Nontraditional Horror Game | Luigi's Mansion Retrospective
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