UE5 step by step tutorial for modifying animation sequences with control rig so you can add personality to your characters!
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This video will go through how to fix some hurdles with control rig : the feet IK (inverse kinematics) and hand IK are problematic out of the box, so this video will help you fix those issues :). It's nice not having to rely on Maya or Blender to animate and I'm curious if animators like this workflow!
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🎥 Related videos
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Banana weapon tutorial : [ Ссылка ]
3-part animation series by an animator : [ Ссылка ]
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⌨️ Project files
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Project used : Lyra Sample Unreal Engine version 5.4 at [ Ссылка ]
Alternate sample to find the control rig and skeleton : [ Ссылка ]
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✨ Results
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Now I can animate in-editor and edit any existing animations to fit more my game and so can you! This took me a while to figure out but I'm very happy with the result and having fun animating in-engine.
🎁 Thanks for watching and supporting!
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🔊 More game updates or channel updates at :
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NanceDevDiaries: [ Ссылка ]
Portabellows Game: [ Ссылка ]
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Timestamps:
00:00 - Start
00:53 - Prerequisites
01:59 - Open your project
07:33 - Feet and arm IK issues with control rig that we'll fix
10:37 - Fix foot IK
13:57 - Fix the weapon position and angle
26:40 - Edit animation : lower the arms
27:49 - Swap between IK and FK modes
28:42 - Constraint left arm to right arm
35:24 - New animation for idle break with control rig result
37:00 - What I've done so far in editing animations in Portabellows
37:36 - Setup an empty map for animation
38:11 - Final thoughts and thanks
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