Who would have thought a 10-hit combo could actually start a combo? This probably isn't optimal damage, though. It's just kind of a pain to do and probably not that useful in real matches anyway, so I didn't spend much time with it.
It's pretty annoying to actually pick up for the combo since you can't buffer anything after the 9th hit, other than the 10th hit of the string.
Thanks to Kordinal for letting me know about this.
![](https://s2.save4k.ru/pic/F83jg_zSiJk/maxresdefault.jpg)