Things get interesting in this Game Boy Advance remake of the orginal Metroid. Like in Metroid: Fusion, many of your unadvertised features from Super Metroid are present, but the Shine Spark gets an enhancement -- or maybe it's fair to say that the ability was lost somehow, chronologically speaking. In any event, you probably wouldn't know to use it unless you stumbled across it by accident, which means you'd likely miss this opportunity to get Super Missile a bit earlier than you're "supposed" to by fighting a mini-boss on your way to Ridley. It's about one of the only "allowed" sequence breaks in a game that deliberately trolls players for otherwise attempting it.
The Shine Spark is a trick taught to you by some native critters of Zebes, but after is used once is never needed again unless you want to 100% the game. There are certain unadvertised mechanics, including the ability to store the energy by crouching and then moving around -- including turning into a morph ball! Take a look.
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