Not all agent skins are the same size in counter strike 2 and all the unnecessary cosmetics can make them bulky compared to the default model. Let’s compare some skins and see if any are a bad idea to use.
Lets start with the Chem-Haz Capitaine. Compared to the default SAS model, its sideways projection is only 1% larger and the front projections is 4.5% larger. While it is not that much larger in volume, there is the baton that can could give your position away in certain scenarios.
The Lieutenant Rex Krikey Skin is 8% larger sideways and 8.3% larger in the front. That is pretty significant. All the extra padding around the neck, the cowboy hat, and the flippers make the model much bulkier compared to the default skin or even the hitbox, which is pretty generous in a lot of cases.
The last skin I looked at is TwoTimes McCoy, which is also pretty bulky, with a 7.8% larger side projection and a 7% larger front projection.
Here is comparison of all the skins. On the bright side, it seems like no additions extend past the default model too much.
So, are these skins pay to lose because they are larger? Or are they pay to win because they obfuscate the actual hitbox? What skins should I look at next?
![](https://s2.save4k.ru/pic/FOthaW6X2v8/maxresdefault.jpg)