19:40 - Asset Creation
37:50 - Linear Lighting
41:00 - Creating Textures for Linear Lighting
42:48 - Materials
44:44 - Lighting
48:00 - Exposure based on light sources
51:40 - Deferred Rendering
54:45 - Translucency
56:05 - Material ID (Not sure if this is per model or per polygon) and Roughness
57:40 - Modification of G-Buffer for non-standard effects
59:35 - Ambient Lighting
1:01:40 - Customizable lighting conditions
1:04:10 - Studying the real world
1:09:40 - End of Keynote, business stuff
1:18:00 - Q&A
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